klionxpress.blogg.se

Eu4 vs hearts of iron 5
Eu4 vs hearts of iron 5







  1. #EU4 VS HEARTS OF IRON 5 HOW TO#
  2. #EU4 VS HEARTS OF IRON 5 PATCH#

Yeah, being allied is a two way street.you can screw them just as hard fyi, if not harder and without the optional lube. For now, though, it's ALT-F4 and delete local content.

#EU4 VS HEARTS OF IRON 5 PATCH#

Maybe a year or two from now, when they're done releasing DLC, someone will tell me that EU4's design has reached an equilibrium and is no longer subject to the whims of reactionary and vindictive patch changes, I'll consider buying it at a deep discount and booting it up. It's a fool's errand and I'm done throwing any money their way. It's bad because Johan's impulsive and arrogant personality has led him and his team to become obsessed with controlling player behavior in a sandbox game. My heart goes out to the rest of the EU4 team, especially Wiz, whom I knew on the forums before he was hired as a hardworking and inventive programmer, but the game they have made is bad, and what's worse, it's not accidentally bad like the old Paradox games that gave them such a reputation. Related to this is his firm belief EU4 must be successful as a multiplayer game, even though the only evidence he has given that there is demand for multiplayer grand strategy games is EU4 itself, a game in which only fifteen percent of the players have even clicked on the "multiplayer" button. Hence the ever-increasing OE and AE values, the ever-increasing basetax requirements, and now the increased truce timers, which will continue to be tweaked and tweaked until that impossible time when enough magical fairy walls have been constructed that every player fights one or two limited wars every decade or so and otherwise waits patiently for everyone else to do their thing. There has been no patch that adds bonuses to a given style of play, only patches that add maluses to any style of play that does not conform to how Johan wants you to be playing the game.

#EU4 VS HEARTS OF IRON 5 HOW TO#

He has turned Europa Unversalis IV from a masterpiece on release to a big old box of nope because he does not understand how to shape player behavior except through nerfs and penalties. It is abundantly clear that, whatever the skills of the team he leads, Johan is not a good designer and has no clear vision for the game beyond the most short-term reactions to however his latest multiplayer game went. yeah.īasically, this confirms every complaint and every fear I have had about the way Europa Universalis IV has developed. He said it would be like explaining algebra to a three-year-old, which is not a direct quote because the thread was closed and deleted shortly after this.

eu4 vs hearts of iron 5

To all those criticisms, Johan said he wouldn't respond. They also also pointed out that most high-level players break truces all the time and that the skills for doing so without messing up your game are rather easily learned and practiced. They also pointed out that adding a malus to a more optimal interaction does not actually incentivize the less optimal interaction.

eu4 vs hearts of iron 5

People pointed out that the "length of war" peace modifier prevents any war from lasting less than a year, during which it's almost certainly been totally won or lost, so changing the length of the resulting truce can only be a top-down effort to dictate player behavior. Still, he asserted anyway that the changes incentivized smaller and shorter wars, in which the AI tends to perform better, so the benefits to singleplayer would soon become clear. It's a matter of problem for the players vs. When asked about the effects on singleplayer and whether the AI understood the change, Johan said, "I don't give a **** about the AI in this issue. His primary argument was that repeated wars every five years, with strategically ruinous peace deals, were being used in multiplayer games to cripple certain players permanently, so the fifteen-year limit was decided in order to guarantee that a player would have time to recover from any war, no matter how bad. Naturally, in a game that already places several awkward and gamey obstacles in the way of player progression, this is almost entirely an unwelcome change, and the Paradox forums went so nuts that Johan waded into the changelog thread to defend what was revealed to be his decision here.

eu4 vs hearts of iron 5

Now, a white peace gives both parties a five-year truce, but if warscore increases for either party, both instead get a truce that scales up to fifteen years with 100% or -100% warscore. The DLC itself has been one of Paradox's better and more successful releases in recent months, but the patch contains a major change to the way truces interact with warscore. And not to double-post, but there's serious problems with Paradox and its fans after the 1.7 patch that accompanied the Res Publica DLC.









Eu4 vs hearts of iron 5